
A Step-by-Step Guide to Conceptualizing Your Game
Trying to design something that doesn't yet exist can be daunting and a set methodology can really help make such a task seem more manageable. Let me start by saying that there is no right or wrong way to go about it. If you have found a process that works for you, I encourage you to keep using it. For those of us who are just starting into designing a game and are already feeling overwhelmed by the thought of creating something new out of thin air, I wrote this in a step-by-