Going Godot
When I code for fun (versus for work), I like to pick up something esoteric and unlikely to be used in the workplace. Rarely would I make something for fun in C# or JavaScript, for example. But the video game in my spare time must see release. I don't want to toy around with something and throw it away, as I often do. While exploring game engines that allow me to use tools I am intimately familiar with, I came across Godot. XNA My first choice would have been Microsoft XNA.,