
Software I Use When Designing Games
As analog as tabletop games are, designing them is easier with software; heck, a lot of things are easier with software! From conceptualization to final art, here are the programs I use and for what, as well as some alternative programs: Adobe InDesign This is the primary program I use to write rule books. InDesign makes it easy to put images and text together in a visually appealing way and you can size it to your cards/box! Exporting to PDF is simple so the file is good to

A Step-by-Step Guide to Conceptualizing Your Game
Trying to design something that doesn't yet exist can be daunting and a set methodology can really help make such a task seem more manageable. Let me start by saying that there is no right or wrong way to go about it. If you have found a process that works for you, I encourage you to keep using it. For those of us who are just starting into designing a game and are already feeling overwhelmed by the thought of creating something new out of thin air, I wrote this in a step-by-

Tools and Methods to Creating Your First Tabletop Prototype
You have a brilliant idea for the next big tabletop game. You have a theme in place, the rules drafted, and now all you need is to get your game in front of people and start playtesting! One problem: how the heck do you get your idea into playable form?! That first prototype is where many new game designers get stuck. It's easy to have an idea, but to put it in physical form for others to play is intimidating and it can get expensive! As you test and refine and redesign your