
A Step-by-Step Guide to Conceptualizing Your Game
Trying to design something that doesn't yet exist can be daunting and a set methodology can really help make such a task seem more manageable. Let me start by saying that there is no right or wrong way to go about it. If you have found a process that works for you, I encourage you to keep using it. For those of us who are just starting into designing a game and are already feeling overwhelmed by the thought of creating something new out of thin air, I wrote this in a step-by-

Tools and Methods to Creating Your First Tabletop Prototype
You have a brilliant idea for the next big tabletop game. You have a theme in place, the rules drafted, and now all you need is to get your game in front of people and start playtesting! One problem: how the heck do you get your idea into playable form?! That first prototype is where many new game designers get stuck. It's easy to have an idea, but to put it in physical form for others to play is intimidating and it can get expensive! As you test and refine and redesign your

Touring Review and Giveaway
For those of you who may have never heard of the game, Touring is a family-friendly card game with an auto racing theme. This game truly is a classic in every sense of the word and with an interesting history to boot! It was first designed by William Janson Roche in 1906 (that's 111 years ago!), picked up by Parker Brothers in 1925, discontinued, and then reissued by Winning Moves in 2014. 110 cards and a rule sheet is included in the box Now for the specifics: Touring is sui